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Requiring less work to port from the previous OpenGL API standard, the Khronos Group's Vulkan could finally give Microsoft's DirectX a run for its money.
AMD’s GCN architecture is engineered towards DirectX 12 and Vulkan optimisation which makes the future very bright as more developers employ the latest APIs.
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DirectX 11 vs DirectX 12 vs Vulkan (Saints Row 2022) - MSN
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Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions ...
What DirectX 12 and OpenGL successor Vulkan could mean for low-level programming and multi-GPU support.
Vulkan, the built-from-scratch OpenGL successor, aims to give game developers far more control over PC hardware, unlocking new levels of performance. Think of it as an open-standard counterpart to ...
Hey!Lemme first say that I did a search and couldn't find anything on this, so be kind :-)Which video mode should I use Software, OpenGL, or DirectX? A little background...I've been fighting the ...
Before you even play Civ 7, you must choose between DX12 vs Vulkan – but what's the difference, anyway?
Khronos is developing a portable API that will run on top of Vulkan, Metal, and DirectX 12 to let developers write a game just once.
Vulkan will span both GPU and operating system vendors, continuing in the footsteps of the cross-platform, vendor-neutral OpenGL before it.
The look of games on Linux-based Steam machines and mobile devices will improve with the upcoming Vulkan API.
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