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A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics. Imagine seeing SNES games ...
And of course, with DLSS or any sort of real-time graphics algorithm, we have a strict compute budget in terms of milliseconds per frame.
It has two sections, really. One on how to plot points on the screen and another that covers basic graphics algorithms for drawing things like circles.
As he explains, computer graphics algorithms help people create movies, visual effects, games, virtual and augmented reality environments.
The algorithm is best suited for faster processor speeds, and at rate at which graphics processors are speeding up, they will soon [read a couple of years] be more than 500 times faster than ...
Recent advancements in graphics processing unit (GPU) technology have enabled these algorithms to be implemented in software, leveraging the inherent parallelism of GPUs to accelerate the decoding ...
Two researches develop an algorithm that turns 8-bit art into smooth HD drawings.