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Halo: Reach is one more example of how the Halo universe could stay with us for many years to come. Whatever Bungie is working on for its new universe, it better be good.
In celebration of Halo: Reach's addition to The Master Chief Collection and release on PC, a handful of current and former Bungie employees on Twitter shared memories under the hashtag #ReachMemory.
With the release of Halo: Reach, Bungie will be expanding its web presence once more, and we've got the first details on those upgrades. Here you'll find info on the redesigned look, incoming ...
Bungie has been handing out information on the Halo: Reach Beta for a bit now, especially this week. It's also promising "something big" this week, which frankly scares us a bit.
Brian Jarrard, of Bungie fame, recently spoke to Xbox360Achievements about some ideas they had to deal with habitual quitters as well as tweaks made to the final retail version of Halo: Reach.
Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options.
Bungie has reaffirmed Halo: Reach as a standalone entry for the series, stating that both spiritually and in terms of content, "Halo: Reach for us is not Halo 4." "It's not a continuation of the ...
The Halo: Reach multiplayer starts on 3rd May and Bungie's opened up about what we can expect from it. All four maps - Boneyard, Overlook, Powerhouse and Swordbase - support jetpacks.
Halo: Reach is the final Halo title developed by Bungie Studios. It raked in over $200 million in its first 24 hours of availability and was critically lauded across the board.
Bungie sends off Halo: Reach PAX 2010: Creators of Microsoft's highly acclaimed sci-fi first-person shooter series delve into what it took to create their final effort in the franchise.
Starting May 3 gamers will be able to decide on their own what sort of game Halo Reach is when the beta goes live. Ironically, the only way to access the beta will be through the Halo ODST disc.
Or maybe it was how Bungie decided to go beyond making the ultimate piece of fan service. Reach was a goodbye to Halo players, and the ending of the game felt especially tender.
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