Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In ...
something the team revealed during a recent roundtable Q&A session with id Software Executive Producer Marty Stratton and Game Director Hugo Martin. DOOM: The Dark Ages acts as a prequel to DOOM ...
In a roundtable interview chaired by id Software’s Marty Stratton (studio director) and Hugo Martin (creative director), the two Doom veterans confirmed that there will be no multiplayer mode ...
The one thing it doesn't have is multiplayer: Studio chief Marty Stratton said id Software decided to forego a multiplayer component so it could focus on making the "biggest and best" Doom ...
“This is a prequel to Doom 2016, and it’s given us the opportunity to reimagine every aspect of this experience,” said Marty Stratton, executive producer at id Software, in a press briefin ...
Right from the start, it was clear that id Software was cooking up something special with the latest chapter in the DOOM series. Marty Stratton has called DOOM: The Dark Ages id Software’s most ...
As reported by Eurogamer, id’s executive producer Marty Stratton and game director Hugo Martin revealed this in a recent Q&A. Stratton said this: “We made that decision early so we could ...
MobileSyrup got to see a good chunk of new gameplay from the highly-anticipated first-person shooter alongside development insight from game director Hugo Martin and executive producer Marty Stratton.