Doom developers frequently go back to the seminal shooter from 1993 for inspiration, so much so that it even inspired the ...
Doom: The Dark Ages developers wanted to settle on the medieval setting for the game because it opens up even more dark ...
The Dark Ages went all the way back to the original game to find inspiration for the latest entry in the series.
Game director on DOOM: The Dark Ages Hugo Martin confirmed, in a very straightforward way, that this is not the end of id’s DOOM games. “It [DOOM: The Dark Ages] isn’t designed to be the end ...
Doom: The Dark Ages will let you rip and tear through some of the series' largest spaces "ever made," but worry not – id ...
Doom: The Dark Ages won't end the reboot trilogy, assures director Hugo Martin. Xbox fans highly anticipate the game, impressed by what's been shown of its combat and new features. Martin hints at ...
A couple of days before the Xbox Developer Direct 2025, I was invited to an online private event with Doom: The Dark Ages’ executive producer Marty Stratton and game director Hugo Martin.
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
When game director Hugo Martin discussed “Doom: The Dark Ages,” three images spring up over the discourse. The first is Leonidas in the “300” battling the Persians at the Hot Gates in ...
The guys and girls at id Software have been absolutely COOKING with DOOM: The Dark Ages, and we can't wait. In the Q&A roundtable, Hugo Martin said: "It's really long. It's the biggest game we made.
Doom: The Dark Ages' game director Hugo Martin added: "That's why we were able to put the dragon and the Atlan [mech] in. I mean, these are things we wanted to do in the game for, like ...
After attending a Doom: The Dark Ages preview ahead of Thursday's Xbox's Developer Direct, with game director Hugo Martin and studio director Marty Stratton, what stands out most is how ...