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Developed by Landcrab (a collaboration between Landfall and Aggro Crab), the title initially launched to just over 11,000 concurrent players on 17th June according to SteamDB. This grew daily, ...
Development costs and unfamiliarity with narrative-driven games held back Stellar Blade's story, according to Kim Hyung Tae.
The Monday letters page thinks that Sony has become the single format future, as one reader believes Microsoft is wise to ...
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